This page is a community project and I hope many of my fellow users here at WoWRP add to this page. The classes are sorted after race, and some might exist in more than one race. In any case, I hope to get help with this page.
Blood Elf Classes[]
Ranger[]
The Rangers (most often a member of the Farstriders) are the main armed force of the Blood Elven people and the High Elfs before them. Though not all Rangers use a bow and arrow, all are masters of the wilds. Some of them can blend in to the forest and others can comand the beasts of the land. Hated and feared by their enemies, the Forest Trolls, they fight in the open as well as from the shadows. In-game classes: Hunters, Rogues and Warriors (once implimented)
Blood Knight[]
The Blood Knights are an elite group of blood elf paladins serving as Silvermoon's equivalent of the Knights of the Silver Hand. As high elves, many were members of the Church of Light. Many later became priests and a few became paladins. After the Third War, the majority of high elves became blood elves, and soon the race began to lose its light given powers. Thus they needed to find a new way to access the Light. They did this by sapping Light energy from the captive naaru M'uru held beneath the Blood Knight headquarters. In a mad lust for power, Kael'thas Sunstrider sent the felblood to attack Silvermoon City and seize M'uru for his own personal uses. The Blood Knights are now pledged to aid A'dal and the Shattered Sun Offensive in defeating Kil'jaeden. In-game classes: Paladins
Guardians[]
The Guardians are the warriors that guard the grand cities of the Blood Elven people. They are often not much more then keepers of the peace and bodyguards of their magic using superiors. In-game classes: Warriors and Paladins
The Magisters[]
The Magisters are the finest of the Blood Elfs magic users. A power that is equal to that of the Farstriders and the Blood Knights. They teach all whom seek knowledge of the Arcane (or the darker Fel) powers of this world. They're also judges of blood elven laws and hunters of any within their race that might have gone to far in there quest for power. Though some belive this unjust, as the Magisters themselves still seek a way to feed the peolpe's need for mana. In-game classes: Mages and Warlocks
Draenei Classes[]
Vindicators: Draenei are very known for their fanaticism towards the Light, and as such, they are excellent paladins. These paladins are known as vindicators, where the wrath of the holy light strikes fear into the Horde. (Paladins)
Prophets: Prophets serve as the backbone of Draenei society, with their ability to envision time, they help for future planning and knowing whats to come, which help the Draenei in their attempts to defeat their enemies and assist their allies (priest)
Anchorite: These priests of the light are excelling in healing their allies and serve as battle medics. Their taste in the Light bolsters their versatility in assisting their allies with any combat. (priests)
Arcanists: Surprisingly, the Draenei also have a knack for arcane magics. As such, their technology and people use arcane to power their society. The Draenei are very respectful of the arcane users of their society and the alliance as a whole. (Arcane mages)
Summoner: This role in Draenei society is less respected and recent. The Eredar that were saved by prophet Velen now use their fel magic to assist, rather than destroy the alliance. WIth them, the Horde now are seemingly weaker in Fel power with the power of the best warlocks in the hands of the alliance (Warlock)
Rangari: These marksmen of Draenei are well respected and act like the Night Elven sentinels, only they serve the Draenei people. The Rangari excel in killing their opponents with the assistance of ranged weapons, traps, and the nature in the battlefield. (MM hunters)
Elementalists: While the Draenei do have their main allegiance towards the Light, some Draenei have looser connections to the Light, which form the shamanistic Draenei. These Draenei worshipers of the elements serve as tribe elders and tribe leaders. These people are usually Broken who lost their ability with the Light in Draenor. (Shaman)
Dwarf Classes[]
Mountain King: Also known as Thanes, these dwarven warriors often wield axes and hammers. They live for battle, and don't often have interest in the mechanical pursuits of other Dwarves and close friends, Gnomes. (Warriors)
Rifleman: The Dwarves excel in their blacksmithing, and as such, they developed rifles. The Dwarven riflemen are the best riflemen in the whole alliance. They are very prestigious for their accuracy and their rationality, as opposed to Kaldorei sentinels, whom are more superstitious and focus more on precision. (MM hunters)
Artillerists: Also known as mortar teams, these dwarves use artillery from their gnomish cousins or themselves to hurl explosives at their enemies. THey are mainly used during sieges and attacks on fortified lands. (Hunter)
Gryphon Rider: These gryphon riders are from the Wildhammer clan, which use shamanistic powers to enhance themselves and destroy their enemies from above and on the ground. They specialize in storm and air elements. (Enhancement shaman)
Watercallers: With this comes the watercallers. These wildhammer shamans use the power of water to heal and assist their fallen and wounded allies back to the battlefield or back to safety. (Restoration shaman)
Human Classes[]
Silver Hand Paladin: The Elite that once served the Lordaeron Army but were disbanded by Arthas in the Third War. (Paladins)
Necromancer: Summoners of Undead minions, use more Fel-based magic rather then Shadow Magic (Warlocks)
Crusader: Popular among Scarlet Onslaught members. Combat-Veterans capable of long term fighting (Paladins and Warriors)
Assassin: Rogues that Specialize in silent killing and swift escapes. (Rogues)
Footman/Soldier: The Main infantrymen and guardians of Stormwind City. (Warriors and Paladins)
Archmage: Powerful human mages, mainly found studying in the Mage Tower or training their apprentices. Only called upon in heavily dangerous situations (Mages)
Battlemage: Mages that can use magic and arms in battle. Usually more heavily armored then normal Mages. (Mages)
Marksman: They prefer the usage of bow and arrow or guns over a sword; they usually carry an axe, but only use it if out of ammo, or if the enemy gets too close to them (Hunters [Cataclysm], Warriors)
Bishop: Preacher of the Light, usually adept at healing (Priests)
Goblin Classes[]
Sapper: Very enthusiastic Goblin explosive specialists. While in most Warcraft games they are simply suicide bombers, it can be assumed that they take on other combat engineering responsibilities, such as clearing minefields, like the real-life sapper (as this would result in a very short-lived character). (Probably any non-magic class)
Engineer: Goblins are very well known for their destructive engineering. This makes them a very big asset in Horde society, while also having moments of them being a liability. The engineers of the Horde are mainly, if not all, are consisted of Goblins. The engineers specialize in making destructive weapons, mainly explosives and rockets to arm their sappers. (Hunter with mechanical pet probably)
Gnome Classes[]
Tinker: Intelligent Gnomes that specialize in mechanics and gadgets. They usually are seen in the battlefield with some explosives and a gun, while in base they only seen to have their gun along with a product of Tinkering that they created. (Hunters with mechanical pets)
Engineer: Unlike the Goblins, gnomish technology is more stable, with their focus on quality over quantity. Their products are more towards direct damage and assistance for allies. They are usually seen tinkering with some things inside of an alliance base. (hunters with mechanical pets)
Tech-warriors: These warriors have instead used close quarters combat to assert the way of gnomekind and their ambitions in Azeroth. They engage in close quarters combat with their technology of explosives, mechanical swords and shields, and other knick-knacks and gadgets that they have up their sleeve. (warriors)
Night Elf Classes[]
Priestess of the Moon: Night Elves worship Elune religiously, which make Priestess' of the Moon very well liked and very prestigious in Kaldorei society. The priests' excel in healing and enhancing their allies with the might of Elune. But when danger strikes, they are not shy to use the wrath of Elune to defend themselves. (Priests)
Archer: These marksmen and women have their knacks and specialties for the ideals of using a ranged weapon, preferably bows, to take down all who would oppose the Kaldorei's assertive dominance in Kalimdor. They are the majority of the Kaldorei's army. They are usually female-dominant , and as such is a rarity to find men whom serve as an archer (MM hunters)
Sentinel: These warriors and hunters of the night have a special place in Night elven society, where they infuse the wrath of close quarters and ranged combat to take down the advancements of their enemies. This is also more dominant to the female side of Kaldorei society, and as such, men are also hard to find as sentinels. (Warriors and Hunters)
Warden: The wardens of Kaldorei society not only imprison enemies of Azeroth and enemies of the Night Elves, but they also attack and kill their opponents as well. Their tactics are leaning towards stealth and agility, where a regular sentinel could not even catch up with the pace of a regular warden. These warden are seen usually with throwing daggers and glaives. (Outlaw/Subtlety rouges)
Druid of the Claw/Talon/Fang/Antler/Branch/Antler/Fin/Moon: These druids are special in their own ways. Most of them are Kaldorei, who are worshipers of nature that combine the power of Elune and the power of the Wild Gods to form their druidic powers. (Druids)
- Druids of the Claw are well known for tanking and taking hits for Kaldorei armies. They are usually bear form users that engage in combat with the intent of ripping their enemies apart with the strength of a bear (Guardian Druids)
- Druids of the Talon are flying druids who use nature magic to kill their enemies, and are very good messangers and spies due to their ability to become a flying beast, usually a crow. (Balance druid)
- Druids of the Fang, with their harsh reputation, are now calm in their ways of druidism in Kaldorei society. These druids now serve as cats and other agile forms to serve the army of Darnassus and Cenarius. (Feral Druid)
- Druids of the Antler serve as transportation and sometimes fight. However, they mainly tend to themselves out in the wild. (Any druid)
- Druids of the Branch are healers of Kaldorei society, as they take the form of Treants and even summon treants to serve them. The Druids of the Branch are renown for rejuvenating their allies and rooting out their enemies. (Resto druid)
- Druids of the Fin are a special aquatic druid sect that serve as spies and sabotagers whom serve as agents against the Horde's attempts at Marine warfare (any druid)
- Druids of the Moon are a sect of boomkins/moonkin/wildkin that take their place in Darkshore. They commune with Elune, and as such have gained massive power under the influence of Elune. They take the form of Wildkin or have their bodies be more celestial. These casters have a known fear in the Horde, as they are far more fierce and assertive towards their allegiance to Elune and her allies. (Balance druids)
Darkfallen: Once proud soldiers of the Kaldorei, they were raised into undeath by the Forsaken to assist in the battle for Darkshore. The undead Kalodrei rebelled and then rejoined the alliance. These Darkfallen specialize in the shadows and stealth, using shadow magics to enhance their abilities (MM hunters and Sub rouges. Try to use as much shadow damage abilities as possible.)
Orc Classes[]
Grunt[]
The Grunts are the proud foot soldiers of the orc race. They fight with all of their might untill death, their battle cries echoing on the field of battle. In-game classes: Warriors, Hunters and Rogues
Raiders[]
The Raiders are the elite of the orcish armed forces. They fight from the back of their worgs and strike fast and hard. It has been known that even when cast off their mount they remain a great threat, as many Raiders have trained their worgs to fight side by side with them. In-game classes: Warriors and Hunters
Tauren Classes[]
Spiritwalker: The Tauren are renown for their ability to commune with their ancestors, with some Tauren even being able to transcend both universes of spirits and the living. These Tauren are known as spiritwalkers, which are seen supporting and healing their allies in battle, with some even tearing their enemies with the wrath of their ancestors (Shaman)
Survivalist: The Tauren are also renown for being excellent hunters and people who can survive in the wild. There are some who take these 2 facts to make Survivalists. These Survivalists use spears and traps to serve the Horde and to survive in the wild. (Survival hunter)
Hunter: Tauren have annual hunting feasts and events. This leads to some Tauren training for a long time with hunting skills. These Tauren have the special abilities of a hunter where they can tame any beasts of the plains, and yet kill beasts at the same time. These Tauren hunters are very prestigious yet common in Tauren society. (Hunter)
Troll Classes[]
Berserker: These warriors are bigger, stronger, and faster than most other trolls. They tend to wear little armor. Their preferred weapons are dual axes for melee, and spears for longer distances. While fearsome in head-to-head combat, they often strike by ambush. (Warrior)
Witch Doctor: This role has been prestigious and important within troll society. They commune with the spirits and use the elements of nature and spirits to bolster their allies and destroy their enemies. These witch doctors seemingly have a strong reputation in the Horde society, with them being the best option as a troll in the society of the Horde (Shamans)
Alchemists: As seen in Warcraft 3, the trolls have a special something for harmful potions. These potions vary from poisons to fire-causing potions. These Alchemists are very well-known in Troll society, and are commonly praised by Bat Riders and others within the Trolls of the Horde Army. (Rouge)
Undead Classes[]
Apothecary: These alchemists specialize and create potions of mass destruction. They are usually seen in Forsaken territory with the intent to create plagues to destroy living opponents and dead opponents alike. (Cloth wearing class)
Deathguard: Sworn to their deed, the deathguards are a battalion of former humans who serve the dark lady in close quarters combat. They are seen usually with a shield and sword, and are guarding forsaken towns, and possibly in battlefields not far from home. (Warriors)
Dark Ranger: Once high elves, these undead elves seek to serve their Dark Lady in the way of their ranger heritage. They are seen in battlefields using a bow, and have a knack for being agile, and can dodge and attack very fast and think very quickly. (MM hunters)
Banshee: These ghosts of human and High Elf women serve Sylvanas and the Forsaken as casters and healers of the Forsaken war machine. They attack with shadow powers and heal their allies with shadow powers. (Shadow Priests)
Necromancers: Once bound to the will of the Lich King and Scholomance, these forsaken necromancers have fled from the will of the Cult of the Damned and now serve only the Dark Lady. These necromancers area found everywhere in plagued areas and/or forsaken territory. Take note that necromancers in the horde are more respected than necromancers in the alliance. (Shadow Priests or DKs)
Death Knights: Once valiant soldiers of Stormwind, Lordaeron, or the Argent Dawn, these Death Knights were once forced into the will of the Lich King back at Acherus. However, during the battle for Light's Hope, Tirion Fordring and Darion Mograine set up a coalition against the Lich King, making the Death Knights free from the grasp of the Lich King's will. The Death Knights now seek their place in the world with the other former servants of the Lich King in the ranks of the Forsaken. (Death Knights, duh.)
Frostmage: These undead magi were once proud mages of Dalaran. Now free from the grasp of the Lich King, they now seek to show their prowess in the ranks of the Forsaken and the Dark Lady, Sylvanas. These magi serve as portal-makers and battle mages who conjure frost magic to annihilate their enemies (Frost Mages)
Worgen Classes[]
Assassin: The Worgen are very well known for their excellence in stealth, which make them the perfect assassins to kill any of the enemies of the Alliance. (Rogue)
Druid of the Claw: The Worgen are a prime product of the Kaldorei druids that take their form on a wicked version of the cat form. The worgen now seek to cultivate a new image for the Druids of the Claw by serving their worgen powers to fight in Worgen form, or even take the form of a bear or cat. (Druid and Warrior)
Shadoweaver: The shadoweavers are part of the Nightbane worgens, which use the powers of the shadow to slay down their enemies. They are usually seen in Duskwood. However, they also help out in Kalimdor, mainly in Ashenvale and Darkshore. (Shadow Priests)
Death Knights: You are far different than most Worgen. You were slaves of Arugal back in the Grizzly Hills during the scourge's attempts to claim the Grizzly Hills under the assistance of Arugal. This sect of Worgen now serve the Alliance as allies and would destroy those who would oppose their ideals. (Death Knights)